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OUR ROOMS

P:G

PROJECT: GENESIS

Story:

“Mr. E”, the notorious, elusive, and white-hat-wearing villain has stolen items from history. His motives? Unclear. But one thing's for certain, the T.Y.M.E. Corporation needs to act immediately and mobilize a team to fix the timeline before history itself gets rewritten.

 

With T.Y.M.E. Corp's best efforts the items have been successfully recovered! Only problem is that the container the items are currently in is locked with a complex self-destructing mechanism and can only be opened with the correct code. A trusted “intel” states that Mr. E has hidden clues through time to successfully and safely open the container.

 

As top agents of T.Y.M.E. Corp, your mission is to go back in time to follow Mr. E's tracks, successfully recover the items, and return them all where they belong to restore the timeline. Just remember we can only keep the time portal open for an hour, if you don't make it back before that, you will become part of history itself...

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Group size:

2-7 (Recommended 4-6)

Difficulty:

8.5/10 (15% Escape Rate)

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PROJECT: BLOOM

P:B

Story:

For a very long time, T.Y.M.E. Corp has been pursuing “Mr. E”, the most notorious, elusive, and white-hat-wearing villain. Finally, their efforts has come into fruition. T.Y.M.E. CORP has managed to make a connection between the corporations Time Portal and Mr. E's Time Lab.

 

Of course, pursuing Mr. E is no easy task. According to a trusted “intel”, Mr. E has a very sophisticated security/defense system called BLOOM which has been pivotal in his notoriety. If T.Y.M.E. Corp. wants to catch Mr. E, this would mean deactivating BLOOM first. The system deactivation process was described by the intel as a 6-tier process with each tier having a 4 digit code.

 

The tech department has been working nonstop to prep the gadgets for the top agents as well as silencing the alarm systems after the initial entry to Mr. E's lab. Unfortunately, all they can promise is 60 minutes. Can the agents successfully deactivate BLOOM on time OR will Mr. E slip out of their grasp once again?

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**physical aspects like crawling may be needed**

Project Bloom Ruze Escape Room Burlington

Group size:

2-5 (Recommended 3-4)

Difficulty:

6/10 (40% Escape Rate)

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PROJECT: HOME

P:H

Story:

TYME CORP has recently detected not just one, but three occurrences of "timeline-tampering" activating a Category Five alert. There is clear evidence that these stolen items have been carefully selected to maximize timeline destruction. The reason why Mr. E wants to destroy this timeline remains unknown but this event could change the present as we know it.

 

Unfortunately, the whereabouts of these items remains untraceable but a good guess would be that it's been contained in a very high-tech container that blocks their time track signals. The only good news is that the last detected signal was located in his home, which already has a portal after the TYME agents escaped his Bloom Laboratory.

 

Knowing this, TYME CORP HQ has decided to change the main mission of pursuing Mr. E to acquiring intel on the whereabouts of this high-tech container.

 

This is a high-stakes operation, and HQ requests to acquire information regarding the container no matter the cost.

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**physical aspects like crawling may be needed**

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Group size:

2-6 (Recommended 3-4)

Difficulty:

9/10 (10% Escape Rate)

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