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“Mr. E”, the notorious, elusive, and white-hat-wearing villain has stolen items from history. His motives? Unclear. But one thing's for certain, the T.Y.M.E. Corporation needs to act immediately and mobilize a team to fix the timeline before history itself gets rewritten.


With T.Y.M.E. Corp's best efforts the items have been successfully recovered! Only problem is that the container the items are currently in is locked with a complex self-destructing mechanism and can only be opened with the correct code. A trusted “intel” states that Mr. E has hidden clues through time to successfully and safely open the container.


As top agents of T.Y.M.E. Corp, your mission is to go back in time to follow Mr. E's tracks, successfully recover the items, and return them all where they belong to restore the timeline. Just remember we can only keep the time portal open for an hour, if you don't make it back before that, you will become part of history itself...


Group size:

2-7 (Recommended 4-6)


8.5/10 (15% Escape Rate)




For a very long time, T.Y.M.E. Corp has been pursuing “Mr. E”, the most notorious, elusive, and white-hat-wearing villain. Finally, their efforts has come into fruition. T.Y.M.E. CORP has managed to make a connection between the corporations Time Portal and Mr. E's Time Lab.


Of course, pursuing Mr. E is no easy task. According to a trusted “intel”, Mr. E has a very sophisticated security/defense system called BLOOM which has been pivotal in his notoriety. If T.Y.M.E. Corp. wants to catch Mr. E, this would mean deactivating BLOOM first. The system deactivation process was described by the intel as a 6-tier process with each tier having a 4 digit code.


The tech department has been working nonstop to prep the gadgets for the top agents as well as silencing the alarm systems after the initial entry to Mr. E's lab. Unfortunately, all they can promise is 60 minutes. Can the agents successfully deactivate BLOOM on time OR will Mr. E slip out of their grasp once again?

**physical aspects like crawling may be needed**

Project Bloom Ruze Escape Room Burlington

Group size:

2-5 (Recommended 3-4)


6/10 (40% Escape Rate)

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The most notorious, elusive, and white-hat-wearing villain, “Mr. E” remains at large despite TYME corp’s constant pursuit.


To add to his long list of crimes, recent reports from HQ says that Mr. E has stolen multiple historical items that, if left in his hands, will lead to the destruction of our timeline.


Luckily, a trusted “intel” says that the coordinates for these missing items are held inside Mr. E’s old family home. Be cautious, as “intel” has knowledge that you may be forced to make a hard choice.


Knowing this, your mission has been updated from capturing Mr. E to acquiring the coordinates of the missing items. Hurry, before the collapse of reality as we know it begins.

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Group size:

2-6 (Recommended 3-4)


9/10 (10% Escape Rate)

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